stellaris achieve war goals. 5][a361] Literally unplayable bug. stellaris achieve war goals

 
5][a361] Literally unplayable bugstellaris achieve war goals  The AI tends to use these wargoals as well, although I am still ironing out some details there

dannypockets Jul 13, 2018 @ 9:46pm. if they use a lot of influence to claim a system and you take it it immediate swaps to them and. r/Stellaris. The cleansing war goal is coincidental and has nothing to do with it. Crusades for spiritualists seems a pretty easy and obvious feature. When you click on "sue for peace", if you mouse over the "achieve war goals" option, you will get a tool tip that shows you what specifically is preventing them from surrendering. #1. *edit* I suspect the op surrendered to a total war empire. Use the liberate planet war goal to create new states with your ethos, then vassalise and integrate them, it's basically just ceding planets but with extra steps. Even grand admiral AI's can get overwhelmed by such a huge commitment to military right off the bat. The tooltip tells you what systems will change hands if you go with a Status. The empire in question had an uprising after I had declared independence from a different empire, and taken their claims. • 1. 3 (9d15) What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your. If you can't even force a white flag, you haven't "clearly won". War in Stellaris: Me: conquered all their territories, destroyed all their fleets, am in the process of painting/occupying their worlds, enemy war exhaustion at 96%. If you click on the war progress icon at the bottom then you can set war goals if it is still early on in the war. I'd love to see that chance based on the magnitude of the act (eating 4 pops vs eating 80 in a given period) and the target (eat 4 primitives in. i'm not sure if other war types can be used on them. I go to war, and I have to occupy every sector they own, and every planet they own, kill every fleet they have, then wait for war exhaustion to let me status quo. The occupation percentage is 0%. g. The wiki says -50 surrender acceptance. r/Stellaris. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. Fights will still take a long time, but the attacker doesn't need to conquer 50% of a Federation spread across the galaxy to achieve a war goal on one of its members that is. YouTube™ Video: Stellaris Newbie Tutorial for WAR. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. 8champi8 • 3 mo. A searchable list of all war goals in Stellaris, along with their IDs for use in cheats and console commands. -must be superior in relative power. The net Acceptance is -78. Unfortunately yes. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. HoI4's war goal system would probably be the best fit and it is the one I liked the most, yet. Mouse over the "Achieve War Goals" text instead of the number, and you'll get a different tooltip for what the effects of victory would be. Status quo means the war ends and you keep the borders as they are. Go to Stellaris r/Stellaris • by GreenShockwave. Your advice would be valid if the OP and his allies had declared a joint war, instead of the OP declaring war on his own. In case you're not sure what I mean by "normal" war goals, there are several special war goals that result in what Stellaris calls a "total war". The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. So, yeah this happened. You’d need to crush their navy, their allies’ navies, their vassals’ navies if any; take over most if not all the. Subjugation is about being nice now, so its bad for belligerent empires. I got into the war because im the galactic emperor, but after I sent some ships and destroyed ther fleet and invaded their planets I checked our war status and it seems that my ally cannot achieve war goals. Surrendering means that even if the enemy hasn't actually occupied your systems, they'll still get them (along with whatever the war goal was, like Humiliation). Same for mousing over "Settle Status Quo". 3 (9d15) - Impossible to achieve war goals in vassals war agains revolted empire Game Version v3. #11. War is almost inevitable in Stellaris . But that was back when the first patch for 2. I control 5 habitats and the shipyard, but because I don’t control everything I get a penalty when trying to achieve war goals. I'm new to Stellaris and in my 2nd campaign. The reason it says you don't have anything occupied is because you don't. So basically conquer via claims/conquest war goal -> immediately release as vassal -> give new vassal nation the systems you want via trade -> grant independence -> immediately demand tribute. You have 12 months in game to set your war goals in a defensive war before you can no longer set them. Sadly, there's only minimally effective ways to do this peacefully in stellaris. Since when you are in a federation you are not declaring war as a single empire but rather as the whole federation, would be kinda weird to drag the whole federation (with different ideologies) into a war to impose the ideology of one member (that the rest of the federation likely do not share) on another. However, war goals should be capped. The attacker does not get ticking warscore at all, space battles outweigh planetary occupations (sucks if you can only get one spacebattle out of your enemy), the capitol is just another. Generally this is a bad idea, but it is an option. In my opinion this is better than Achieve War Goals because the new nation created will mirror your ethics. Got dragged into a war by an ally. I can't force the war goal, because even if i have occupied all systems and took his planet, In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. Declare war on his vassal and as long as his overlord comes to new war and becomes war leader this exploit is valid. War is ineveitable. Jormarn. Just like most strategy games work. I invaded his territory with a strong fleet and took (and claimed) a bunch of his systems, bombarded two of his colonies to 100% devastation, and defeated a ton of his fleets that were around 15k fleet power or higher. Gaining independence. Or is it just a list to pick from. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. 363. I tried unclaiming their planets, but even then if I achieve my war goals I take all their planets. I cleared that entire area with my fleets, with armies following along and set to. ) When war was declared I chose the humiliate war goal, and then moused-over the box for "Achieve War Goals" (which shows the result of that end of the war if it were to happen right now). #10. how can i be losing?! will they surrender eventually? or did i miss something?This is how all the Total War types are; with some differences of what you wish to do with the pops and whatnot. However if I declare war, I have to gather so many points to achieve victory. Status Quo and Achieve War goals; if you can ever get that; all result in them keeping their capital. Allegiance War cannot achieve wargoal Game Version 3. If you hover your mouse over the red X in the achieve war goals box it will tell you the modifiers for surrender. Stellaris - [Cepheus 3. yeah wiping out their fleet, conquering your war goals, all while losing as little as possible both ships and systems of your own to keep your own war exhaution low helps you achieve total victory more easily. Hey People while I have played lot of Stellaris in the past, I had a break in the last years because I am more of an adventure player than an competive one and as I had played most archetypes of empires, seen every type of event and succesfully fought every type of end game crisis multiple times, I lost interest in finishing playtroughs and. Thread starter morarz; Start date May 5, 2021; Jump to. ago. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. It says demanding unoccupied systems and planets but its a secret fealty war over vassals so I am not. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Wars will take place in three distinct phases. Best. war_exhaustion = <float> – War Exhaustion generated during this war is multiplied by this value. But honestly for anything other than Seize the Galatron, you’d end up basically doing an all-out war due to how war exhaustion is handled in the current version. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight. Reply. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Which makes no sense. by Avder42. 11. Go to Stellaris. Stellaris. Big buff for Megacorps. 4. For example, I just. When their WE hits 100%, focus your fleet to occupy their critical systems (i. A complete and up-to-date searchable list of all Stellaris war goal IDs. An enemy empire managed to capture some backwater colony with 3 pops, and THEIR occupied percentage went up 12%. 60 results. The Negotiate UI is. - In the war resolution, in the new tooltip for the unoccupied claims (thanks devs for that), it is counted as unoccupied claim, giving 150 points penalty to the "Achieve war goals" outcome - The system in question is called "Reach" Steps to. The uprosen empire, being just 2 systems with 3 colonies, will not let me conquer them, despite being in a Conquer war (yes, this is the second war because I crushed them in the first war but didn't let me conquer their systems), having. Stellaris. Using the conquer war goal only gives the systems your or your allies claimed. • 10 mo. There is actually something to be said for paying attention to the game giving you a red warning flag. In any total war, claims are not needed, and ownership of each system is transferred immediately as soon as the system is fully occupied, even while the war is still ongoing. I attempted to vassalize this empire (yellow) which had a ton of small vassals (everything else). It just needs to be more intelligently calculated - if you're much bigger than the opponent, it should be easier to ask for territory (100 planet empire can easily ask for 10 planets, but a 10 planet empire should at. rules pretty harsh now: -must have domination tradision. Once again, every planet and system is occupied by me. So, yeah this happened. They should add more war goal options too - for a game made by the people who made CK and EU, this game's war system is woefully lacking. I've been at war and. status quo = each side keeps any systems they have claims on and have full control over. 1 comment. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. You do not (despite what you might think), require 100 warscore in order to end the war. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to take the planets with armies a majority. The effect that has varies based on your war goals. Propaganda, for example, could become an important factor in keeping the war’s approval ratings up, which in turn boost the economy and army recruiting rates. the nature of war has evolved from the CK2 model). then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. I ask them, they say no and i start the war with the goal of vassalization. I can't seem to win a war no matter what I do. Stellaris is not a war game and it's perfectly fine (in my eyes) to be a peaceful empire that tries to survive in an hostile galaxy without harming it's neighbours, and possibly even trying to bring them on the (rightful) path towards peace. Only occupied and claimed system that will be yours after the war ends. I started a secret fealty war to “check” an empire trying to take over the galaxy and it turned into 4v5 royale. If another empire is in control of one or more of your demands there is no way you’ll be able to achieve war goals. I have bombarded every planet, and captured the capital and the main colonies. ago. Total War only ends with a Status Quo (Achieve War Goal will have the winner completely absorb the loser, and the AI will never accept it). 0 unless otherwise noted. the claim system is too expensive and broken. There are three ways to achieve victory in Stellaris: Domination, which requires you to own 40% of all colonizable planets. Every war I get into ends in a "white peace". Executing the above command would make the empire with an ID of 9 declare war on the empire with ID 4. Depends on the war goal. lol). the problem with open borders after the war. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. Ending a War. The AI attacked me, and I selected a humiliate war goal. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. I can never get enough points to achive my war goals. An enemy empire managed to capture some backwater colony with 3 pops, and THEIR occupied percentage went up 12%. If you end a war via Achieve War Goal, the opponent gains nothing, whereas Status Quo counts for both sides, each gets the systems that they have claims on and are occupying. I've pretty much wiped out 80% of my enemy's fleets, captured the majority of systems and planets, and is constantly staying at zero, literally not going higher. Seaghauwn Aug 11, 2018 @ 8:15am. Depending on circumstances you might not need to push into (native) slaver territory or even win the war against them, per se, as long as your war with the Sathori ends before your war with the slavers (and at a time when you have control of all the Sathori territory that you want to gain). When an AI empire is about to declare war it will. The AI tends to use these wargoals as well, although I am still ironing out some details there. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Achieve War Goal also gives you all systems you have claims on, independent from whether you occupy them or not. The variety between different empire types would increase, but then to achieve that goal, we could. After invading every planet and capturing all their systems the war ends with status quo. Fluffy-Tanuki. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. My goal is to survive a 5x crisis at year 2300-2350 Grand Admiral. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. How to "Achieve War Goals" (or, at least, functionally do the same)? : r/Stellaris • by LeftRat Shared Burdens How to "Achieve War Goals" (or, at least, functionally do the same)? So, I haven't played in a long time, but it seems to just be impossible sometimes to achieve war goals. You could get dozens of planets in a single war that way. The war exhaustion in this game does not work well. First Traditions: Expansion, Unyielding. Land warfare. Achieve war goals means you've conquered all the systems you've put claims on. If there's a system listed in the victory tooltip that's not. Simply bring up diplomacy with your enemy and select your single wargoal. Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels. 4. The usual way you force somebody to share their tech is by blowing up their stuff and researching the debris, but getting some kind of forced way to either contribute research points directly or enter a research agreement is interesting too (also, there's the perk. Especially useful if an ally goes to war and you end up dragged into the warR5: So I'm at war with these guys, and they won't let me achieve my war goals (humiliation) because they say I'm demanding unoccupied planets and systems. Found it. Can you take a screenshot while hovering over achieve war goals?. You have the perfect start. I was at 29% War Exhaustion and they were at 100%. After invading every planet and capturing all their systems the war ends with status quo. this means that. However, I’m still missing 55 points in my war goal to vasalize someone. -must be neighbor. War is almost inevitable in Stellaris . KompactKing • 1 yr. The thing with winning wars is what happens after depends on the war goal. The more claims you have on them, the more difficult to achieve a victory. Do you have to achieve all your war goals to declare peace. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. In an offensive war, I have occupied every system and planet. If you had claims on his planets or try to humiliate them, you will win once you achieve your objectives and destroy much of their fleet. But wait, there's more. something-quirky- • 2 min. Views: 164,800. I'm at war with another empire. a neighboring empire declared war on me, I selected Bring into the Fold as my wargoal even though I just wanted 3 systems and knew I probably wouldn't actually achieve the war goal cause i didnt feel like slogging through all their systems (plus they were at war with someone else, might screw with the Acceptance. Stellaris War Goal IDs. Fast forward the federation has been at 100% war exhaustion for a long time (it's currently 2480 and the war started in 2436). Jump to latest Follow Reply. I bombed every planet he had into a tomb world except his homeworld. Easy solution is blow up a few planets ai generally surrender after some time. The solution is simple- be the war leader and always be waging wars as the war leader. Stellaris Real-time strategy Strategy video game Gaming. Hover over the "achieve war goals" button to see what affects it. When I hover over the Achieve War Goals acceptance in the. i'm not sure if other war types can be used on them. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. r/Stellaris • 3 yr. Show command help. Reset. 11. Hover over the "achieve war goals" button to see what affects it. of having to crush a rebellion invade every planet but because the sticker over the planet is not mine I can't click achieve war goal and instead take status quo then wait 10 years to finish them off after they negotiated a protectorate status with my do goober. I got that event where nationalists in my empire are edging for a war but I didn't need more territories but I don't mind waging a war of humiliation against my opponent. #9. Mine tells me what exactly I gotta do to make them bend. after which I get my 5-8 planets and a 10 year truce. The effect that has varies based on your war goals. War exhaustion as currently implemented is pretty nonsensical too and badly in need of an overhaul. their planets, shattered all their fleets, and yet I can't claim my war goal. I recommend only making 20 claims if you can take them all, the lower the claims, the easier for war goals becoming green, or just white peace and take the rest in war 10 years from now. "Containment" becomes the sole option for war goal, meaning. Building warscore is tricky, you can only so. I want to build there a starbase with a listening post to spy properly on my neighbour. ago. ,as applicable. You're hovering over status quo, it appears, and not achieve war goal. Name. 1 comment. The number that appears next to it is the number to care about, and if you hover over it, it'll show you what you still have to overcome in order to win the war. I'd love for those goals to be hidden and each act that supports said goal (i. The way wars work in Stellaris, it's literally impossible to ever win a truly defensive war. Then I don't really know. Use a chattel slave economy for your core resource needs, including a food economy to power alloy production. Showing 1 - 9 of 9 comments. If the war caused you to lose your commercial pact with their ally, you may very well have started a. Reply reply. pipo. Drag and drop any of the possibilities underneath the ally, making sure that it is they who are getting said spoil. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. You have loads of different casus belli for different types of empires, unity and society tech that reduces war exhaustion and claim cost. 113. You can add goals up to your warscore (and at times even over your war score) and they will accept. e. We took down the crisis but the war is still going on with the allied player now being the main target. No idea how to make them surrender. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. White peace is easier and is more influenced by war exhaustion. And unless you are saying the person who I am trying to declare a claim war against isn't part of the imperium, then I shouldn't be restricted in game from declaring a war against them, making bringing it up useless. War is ineveitable. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. CryptoGo to Stellaris r/Stellaris. 381 votes, 77 comments. How do I achieve war goals . wpflug13. The way the game works is the AI will surrender if you take all their stuff. You need to accumulate enough points to cancel out that negative modifier in order for them to surrender. By occupying more stuff, and primarily your actual goals. The downsides of the Imperium are utterly horrendous and it is absolutely always a downgrade to your power and/or your ability to increase your power. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. ago. My guess is you've not conquered any of their planets, and so there is a "demanding unclaimed territory" modifier. #1. to be honest wars in stellaris except those done in total war are just frustrating. War in Stellaris: Me: conquered all their territories, destroyed all their fleets, am in the process of painting/occupying their worlds, enemy war exhaustion at 96%. -must first ask in diplomacy screen, then you have 1 year to declare war. 1 comment. their planets, shattered all their fleets, and yet I can't claim my war goal. 4 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Usually this shouldn’t take long when “achieve war goal” is already available, but sometimes the AI can be extremely stubborn. If you war goal is something like subjugation, you'll need 200 points to get them to surrender (-100 base, -100 for subjugation war goal). Because this empire I'm at war with is also at war with another empire which I am not federated with, this other empire has occupied planets and systems which is not contributing to my %100 occupation rate. #9. The person that has been declared a crisis was allied to another player. 3 (9d15) What version do you use? Steam What expansions do you have installed? All as of 21-5-2022 Do you have. How do I achieve war goals . 8champi8 • 3 mo. I'm in a Federation with another empire, Solo Empire (That's their name, and they are solo. As the war goes on, as battles are lost and won, Empires will experience a level of exhaustion depending on how. #3. YouTube™ Video: Stellaris Newbie Tutorial for WAR. Enormous procedural galaxies, containing thousands of planets. But wait, there's more. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. The first war, I was stuck at -10 warscore to achieve war goals, at the time I thought this was due me not inflicting damage to the ally of the enemy. This works for newly liberated systems when "carving up" enemy nations. All Total Wars ONLY end on white peace. how can i be losing?! will they surrender eventually? or did i miss something?Barbaric despoilers. If your war goal is vassalization, when the AI accepts a status quo victory, all of their systems that you fully control but have not claimed will split off into a new vassal state. just put an end war negotiation system in the game that allows you to pick what war goals you achieve as they do in EU4. This is a brief tutorial aimed at new players to Stellaris. That bug seems to have been reported before, hence the reason your other 100% exhaustion war can't achieve war goals, while the orbital rings in your big war, seem to be working correctly. Novel War Goals - completely new wargoals [ENG/GER] This mod adds several new war goal types to Stellaris to give you (and the AI) more options for your offensive diplomacy. The goal of this was to clean up how often the AI would form relationships with empires that were nowhere near them. 60 results. Propaganda, for example, could become an important factor in keeping the war’s approval ratings up, which in turn boost the economy and army recruiting rates. Shirokuma247. Wipe Them Out Nemesis. Containment (End Threat) and Purification (Cleansing) are such a pair. Hi. When an AI empire is about to declare war it. Reagarding your screenshoot, you already at victory, click achieve war goal button with green tick and force your victory by clicking send offer button. The first mentioned country declares war. And given that they appear to be occupied by two completely different empires, this will make this system not count as fully occupied unless the two empires are allied in the same war(if the occupiers are from two different wars, they will both have a -50 and -100 modifier for not controlling the planets/system to achieve their war goals). If all capable colonies were ceded this way, the occupied systems won't be released. In you case, it's easy: 5 = 8 - 3. Description Federation president choosing status quo peace even if "Achieve war goals" is available Game Version 3. It will also have the war goals of each side. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. I would agree with Stellaris allowing you to take stuff outside of your wargoals, considering that there is no web of feudal relationships holding you back from making other. I’ve had a similar issue too. 11. It is compatible with all other mods as it only adds new files. #10. ,as applicable. Status quo means the war ends and you keep the borders as they are. #10. Look through your captured systems and make sure ALL planets are taken over. Sounds like you're either a Fanatic Purifier or Determined Exterminator. 6. im on 53%. The planets is a big one, that means. You can set them in the war screen. ago. The only problem is, they are also at war with a fallen empire who has captured a system I had a claim on and have taken a planet and two habitats in a system with a total of 1 planet and 7 habitats. Can't rebel against my overlord! I was vassalized by an AI empire, and at the time they were ahead of me in both science and military strength. If that worked or was just lucky with war goals finally being pushed through who knows. The Assimilation* wargoal is just there to allow you to actually do it. If they back down, you only get the first one. Not only that, but I've taken out my opponent's fleets, construction ships and science vessels. g. Best. On the war progress menu where you can see who is winning/losing and the war exhaustion. The dev diary today mentioned that they are considering adding this feature in a future patch. Demolish your administrative park to make way for more alloy forges, switch over to militarized economy, lead with Supremacy tradition, and start spamming corvettes like a madman when you encounter your first neighbor. Stellaris. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Overall strategy: Tech rush. 3. Do you have to achieve all your war goals to declare peace. otherwise you'll end up. War exhaustion, from my understanding has weight. Why. Usually the listed warscore modifiers make it very clear why you can't force the defeat onto the enemy, e. Nightmyre Mar 21, 2020 @ 12:47pm. 3. 0 was released. Stellaris War Goal ID List. Victoria II had an option where you could add war goals, which might be a nice addition to Stellaris since the maps are so big (or maybe there is something similar which I. im on 53%. I think it might have something to do with the fact that during the war, another AI was fighting the same enemy (Lokken) as I was. I don't really understand why people keep saying that. A war of ideology works similarly, where if you achieve wargoals, their whole empire shifts to your ethics, but if not any fully occupied systems that are not claimed become an empire with your ethics. Allies add way too goddamn much buffer against war goals! Fix it! So I decided to force vassalize my neighbor, who has been a pest to me all game until I started crushing everyone else with my fleets that are now approaching 100k each. He also had. Land warfare. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. Only options are to. In Stellaris, you don't just go to war and land armies to capture the planet you want and call it a day. #8. Bring into the Fold Nemesis. Which makes no sense. There is actually something to be said for paying attention to the game giving you a red warning flag. The only systems I have claims on are occupied, as are the planets in them. I tried sending my fleets into their territory, the starbases and outposts change to green, although the galaxy map's territory borders don't change, but the value on the "achieve war goal" button in the war screen never seems to change in my favour to a point where I can select it. . fmalfeas Mar 21, 2022 @ 9:17pm. There is no reason for a faction with every Starbase captured to be forced to stay in a 50. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Occupying other systems does not mean you get them at war’s end, although they do increase your warscore. r/Stellaris. I think if paradox just improved the communication aspect of the war mechanics then people would hate it far less. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. If this theory is true, I will have to declare war on this empire and boot them out of these systems to take control to achieve my war goals. You can't get more from. OK. Even in Status Quo, you usually get to keep systems you Claim if you fully occupy them (station + all inhabited planets successfully invaded). Basically, a status quo says that if. Surrender means that your enemy achieves their war goals. No Claims required/used. In case of total war the war ends with whatever each side has at the moment of the status quo. However you’ve found yourself in a war, your Empire's ultimate goal is not only to survive but also to thrive in the galaxy. Content is available under Attribution-ShareAlike 3. ZeeGermans27.